Elizabeth Orchard is a Toronto-based content writer, copy editor, and lifelong gamer. She's been playing visual novels and farming sims since she was ten years old, graduating into a hardcore love of ...
Start small with map design to focus on player interaction. Avoid planning too much plot to allow player agency. Include unique regions, ruins, and factions for world depth. One of the more exciting ...
Nate Taylor, chief creative officer at Dwarven Forge, hopes that when groups do gather together in person that they consider playing with his terrain — arguably some of the most beautiful and sturdy ...