During its life leading up to KeyShot 9, Luxion’s popular design and rendering tool revolved its computation around the CPU, relying on the GPU only to push the image to the screen. Things have ...
Ahead of NVIDIA’s annual GPU Technology Conference in San Jose last week, Chaos Group teased its next-gen V-Ray GPU rendering architecture, aptly named ‘V-Ray GPU’. Ultimately, V-Ray 3.6 will become 4 ...
Modern compute-heavy projects place demands on infrastructure that standard servers cannot satisfy. Artificial intelligence ...
In a new two-parter on GPUs, Phil Rhodes explores why the GPU has not yet made the CPU obsolete, and the times in which the sheer performance of a modern GPU gives you the best computing option ...
At GDC 2024, AMD just expanded on Microsoft’s recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD’s iteration moves draw calls ...
Conventional wisdom says that choosing between a GPU versus CPU architecture for running scientific visualization workloads or irregular code is easy. GPUs have long been the go-to solution, although ...
In October 2010, Sony released Vegas Pro 10, the most advanced video production tool available at the time. Out of the box, Vegas Pro 10 took advantage of NVIDIA's CUDA technology to accelerate AVC ...
A week ago, Microsoft teased a new update to DirectX 12 for developers that will usher in "a new era of performance and efficiency." Today, we've got more details on what the new 'Work Graphs' entail ...
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