Chapter I: Out of the Breach introduces a new ability system built on Runestones. Collect them, then slot them into a Runebinder’s Lattice to shape how you fight. Avatars can now equip up to two ...
Spawn markers have a new optional MaxVerticalSpawnOffset field. It sets how far up and down the marker searches for a spawn ...
Added an Example_Vector_Offset_Constant biome that provides an example of how to build a constant-value random vector offset. Added two example biomes: Example_Vector_Offset_Gradient - uses vector ...
Chapter I: Out of the Breach is out now! Back in July we gave you a first look at the Goblins, the Goblin Breach, and Hytale's first handcrafted dungeon. Since that time, many of you have been playing ...
Hello, everyone!Below you will find the pre-release patch notes for Update 7, which we will update weekly! Please report any bugs via the in-game bug reporter, and submit any feedback/suggestions via ...
A huge thank you to PrestonR88 for the fixes, features, and polish they’ve brought to this update. Your community contributions make Hytale better for everyone!
Hello everyone, this is Simon, Game Director of Hytale and founder of Hypixel! Today, we are going to take a first look at Chapter 1 and everything around it. Since the Early Access launch, we've been ...
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a ...
It's been 10 weeks since early access launched, and this is already our 4th update! There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the ...