ShotLink feeds Unreal renders into After Effects, with separate passes, surface nulls and camera baking. A Blender integration is in beta.
This time in Digital Production. October has arrived, which apparently means three things: supermarkets have decided it is ...
ARRI has expanded Film Lab beyond its original 35 mm starting point. Version 1.5 adds 8 mm, 16 mm and 65 mm looks, finer ...
SyncKey Reducer keeps animation poses aligned in Max and Maya, with two reduction engines, rig safeguards and separate ...
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Pipe It builds editable pipe networks in Unreal Engine, with custom kits, runtime Blueprint editing and bake outputs that need a dependency check.
BiteTheBytes outlines World Creator 4. We examine the announced changes, existing terrain handoff and current licence options ...
Nitro Retopo segments, repairs and rebuilds dense Blender meshes with artist-guided patches, topology patterns and automatic ...
SpyderPro adds denser greyscale measurements and detailed validation reports. Datacolor reports improvements across 24 tested ...
RizomUV 2027 adds live unfolding, density maps, a customizable interface and headless Python automation across Windows, macOS ...
FrameRef tackles large reference collections with portals and AI tagging. It keeps your board navigable with voice memos and mind maps.
Cinema 4D 2026.4 adds a built-in MCP server, letting AI assistants operate within the app while keeping scene data editable.
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