I researched web games.If you try to manually post to dozens of minor sites around the world, you will get exhausted just by ...
CDPR switched to Unreal Engine 5 for The Witcher 4 because they didn't want to be a tech company Looking at what Unreal Engine 5 was capable of at its launch, the studio wasn't convinced the engine ...
While Cyberpunk 2077 and past games from CD Projekt RED were powered by the studio’s in-house REDengine, the in-development The Witcher 4 will see the title running on Epic Games’ Unreal Engine 5.
Greg works as a Contributor at DualShockers, mainly focusing on news content. He hails from the rainy Scottish countryside, but now earns his keep toiling away in the best city on Earth: Tokyo, Japan.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Persona 4 is no stranger to the remaster scene, but next year, it’s ...
PS5 players were given a pleasant surprise at Gamescom 2026 when CD Projekt RED announced a remaster of its best PS4 RPG. The Witcher 3: Wild Hunt Remastered will be free for all existing owners and ...
HoYoverse unveiled its next major project, Nodusfall, at Gamescom 2026 Opening Night Live on August 25. The game swaps the studio's bright anime style, familiar from Genshin Impact, Honkai: Star Rail, ...
One of the most prolific engines in use today is Ford's Modular series, a powerplant with a base that goes all the way back to the 1991 Lincoln Town Car. It's seen a wide variety of iterations over ...
As Gamescom opens in Cologne tomorrow, one of the indie RPG pipeline stories worth knowing belongs to a studio most of the industry has never heard of. VERALOMNA — a self-funded international team led ...
A PlayStation 4 game first announced in 2016 has just been reaffirmed to still be in development and is “really starting to take shape”, marking an unexpected comeback. Raise your hand if you remember ...
The Gnomon Workshop has released Lighting Realistic Rainy Weather in Unreal Engine 5, a free guide to professional game art workflows, recorded by Lightspeed LA artist Ted Mebratu. The intermediate-to ...