News

Global revenue in the casual supergenre increased by 3.6% as downloads rose to 6% year-over-year. That's according to a new live ops report from Appmagic which showed a notable shift in top-grossing ...
STAN raises $8.5m to supercharge Gen Z-led gaming communities across mobile-first markets. Backed by Bandai Namco, Square Enix, and Google’s AI Futures Fund, STAN eyes bold expansion. The platform ...
Cygames’ anime-style card game Shadowverse: Worlds Beyond saw daily spending spike by 786% on mobile after the debut of its first new card set post-launch.
Toolset provider for game developers and digital creatives JECO has raised £960,000 ($1.3 million) in growth funding. The team said it will use the investment to streamline development workflows and ...
PUBG developer Krafton has had a record-breaking first half of the year with ₩1.5 trillion ($1.1 billion) in revenue and ₩703.3bn ($508.5 million) in operating profit. The figures were achieved over ...
Stay up to date on the latest trends and advancements in the intersection of AI and games. Join the AI Gamechangers Summit on October 8th, a partner event to Pocket Gamer Connects Helsinki, October ...
Uma Musume: Pretty Derby earned $22.6m in Japan and $22.8m outside the country after 30 days globally on mobile. The US has contributed 68% of overseas spending and 34% of total spending since global ...
Make-A-Wish International has appointed Raptor PR to lead strategic communications for its games industry fundraising initiatives.
Pokémon Trading Card Game Pocket has removed illustrations from two new Immersive Cards, resulting in their debut in-game with placeholder text.
"There are a lot of challenges to UA in 2025. First, obviously, is competition. It’s super high and keeps increasing year-over-year," said Tilting Point associate director of growth Sylvain Etard. He ...
New evidence that disruptive and disturbing ads drive players to abandon a game – and even quit it entirely – has the industry racing to find proactive ad quality solutions. Significantly, the ...
Layoffs between 2022 and the end of 2025 will cost the sector 100,000 years of games experience. Members of the industry are leaving the field and moving on. Layoffs across the games industry will see ...